Status Effects
Explanation of all status effects in the game.
Card Statuses
Award Nominee: This card costs 1
(in addition to its Hype cost) to play.
Blacklisted: All this card’s abilities are inactive.
Box Office Flop: This card contributes no
when scoring.
Breakout Role: This card is not blocked by Obstacles.
Canceled: This card cannot be attached to another card.
Certified Fresh: This card cannot gain
.
Cringeworthy: This card’s
is doubled when scoring.
Critically Acclaimed: This card’s
value is doubled when scoring.
Cult Following: This card ignores the effects of non-Legendary Obstacles.
Hype Train: This card moves 1 additional space during the movement phase.
Immovable: This card cannot be moved by abilities.
In Demand: This card costs double its
to play.
In Development: This card cannot be played from the hand.
Invulnerable: This card cannot be destroyed by other abilities.
Method Acting: This card’s cost is increased by its
(paid with
).
One-hit Wonder: This card is destroyed after scoring.
Played Out: This card cannot gain
.
Publicity Stunt: This card’s cost is increased by its
(paid with
).
So Bad It’s Good: When scoring this card scores it’s
as
(in addition to its normal
).
Stalled: This card does not move during the movement phase.
Typecast: This card cannot be portrayed by a miscasting.
Under Contract: This card’s
,
, and
cannot be modified by abilities.
Under the Radar: This card’s
cost is halved.
Global Statuses
Captivated: All cards score 1.5x their
when scoring.
Going Viral: All cards move 1 extra space during the movement phase.
Guilty Pleasure: Cards do not score their
when scoring.
Hooked: Liked Descriptors provide double the
Bonus.
Jaded: Liked Descriptors provide no
Bonus.
On Edge: All cards score 1.5x their
when scoring.
On Hiatus: The player does not draw cards at the start of their turn.
Production Hell: No cards move during the movement phase.
Unimpressed: All cards score 1/2 their
when scoring.
Writer’s Block: The player cannot discard cards.
Obstacle Statuses
Budget Cuts: The removal cost of this obstacle is reduced by half.
Immovable: This obstacle cannot be moved by abilities.
Invulnerable: This obstacle cannot be destroyed by other abilities.
Logistical Nightmare: This Obstacle’s abilities are disabled.
Reshoots: This non-blocking Obstacle’s Landed-on ability is disabled.