Adversaries
Adversaries represent the opposition you face in each encounter. They are the embodiment of a specific fandom, a cultural movement, or a final boss, and they set the rules and victory conditions for the encounter.
Fandoms & Bosses
- Fandoms: These are the standard adversaries you will face for most of your run. Each represents a specific group of fans with their own tastes and preferences (e.g., “Sci-Fi Enthusiasts,” “Horror Aficionados”).
- Bosses: After defeating a series of Fandoms, you will face a final Boss. These are much tougher encounters representing a major “Cultural Event” and serve as the climax of your run. Examples might be “The Moon Landing” or “The World’s Fair”.
Victory and Defeat
Each Adversary defines the win and loss conditions for the encounter:
- Culture Threshold: This is the amount of
Culture you must score to win the encounter. - Cheese Tolerated: This is the maximum amount of
Cheese you can accumulate. If your
level ever exceeds this number, you lose immediately.
As you progress through a run, the Fandoms you face will become more difficult, with higher
requirements and lower
tolerance.
Influencing the Scene
Adversaries are not passive observers; they actively influence the game.
Liked & Disliked Descriptors
Every Adversary has a set of Liked and Disliked descriptors. These preferences are key to maximizing your score.
- When a card scores, every descriptor on that card (and any attached cards) is checked against the Adversary’s lists.
- For each matching Liked descriptor, you gain +1 bonus
. - For each matching Disliked descriptor, you gain +1 additional
.
Playing to the Fandom’s tastes is a critical strategy for success!
Deploying Obstacles
Adversaries are also responsible for deploying Obstacles to the board. Each Adversary has a thematic pool of obstacles they can use to disrupt your plans. At the start of each turn, there is a chance the Adversary will place a new obstacle on the board, forcing you to adapt your strategy.